pathfinder: kingmaker 2h paladin build

Level 10 we get Eruption and Bowling makes a swift comeback. Bard that can actually dish out some decent damage. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. Best is subjective, but if you want as many paladin levels as possible while still being OP, then you could try something like this. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. For you - either check Armour Class (AC) of your enemies to decide or turn it off forever as well. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. Can also be longsword or whatever 1h you fancy. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. It's like having a second MC with less carry weight. Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. Any advice for feats or abilitie combos ect.? Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? Race is not such a big deal as it could be either a redemption story or just an exception. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Use Magic Device is a good fit. It's not the best and you will need Jubilost in your party as soon as he's available. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. Good Attack Bonus (AB) boost between Reckless Stance and Barbarian Rage. 7/19/14/14/7/18 stats for those. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. You want Alchemist in your party, at least until you get to Water Shield. The Paladin is a class in Pathfinder: Kingmaker . Alternatively, you can go for Fauchards. Good AB from different sources. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Its cheesy and it works. What about power attack and cleave? Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. Go for Falchions for those (skip exotic weapon).Good fit for a mercenary as well. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Artisan Bokken. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Remove Fear (important Bard spell) you won't be able to cast for a long time. If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? What deity for noble assassin? A few words about spells. Shatter and arcane accuracy will take care of things. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Punishes tripped enemies hard. Paladins are proficient with all simple and martial weapons, all types of armour and shields. However I can not use the weapon and apparently I don't have sneak? I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. You should start shifting the moment you get Leopard. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. Lore(nature) is okay as well. That pretty much covers it. Electricity is nice for shocking grasp but there are too many resistant enemies later on. That means we will fall a bit behind on DPS. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). Dazzling is taken so he doesn't just stand there after initial control spells are fired. +4 Wing = 76 melee AC. Finally, Angel-kin Aasimar is the perfect race for a Paladin because of the +2 to Str and Charisma and their ability to get the Wings feat (+3 dodge AC and ignore difficult terrain). Mutagens. Medium size, so won't be so annoying to deal with. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. Fire-breathing bears. Its a nice way to keep sneak attack and studied target progressing. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). Is not mandatory, but is nice to have. They will boost your damage by a lot. Second, paladins are very well situated for the intimidation feat line. Fire Eruption with Low Gather is a nice source of ranged damage. Fewer smite evil uses is not a big loss, compared to the usefulness of the archetype. Earlygame you support a pet and try not to facetank too much. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Has Sensei, so you can drop a Bard if you want to. Persuasion is the most important; do what you want for the second skill. Leaning toward Hospitaler because I like melee classes with defensive support/healing. Or estoc for Blinding Light.Or Blind Fight. Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. Arcane weapon youll likely use is Axiomatic+Bane. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. Human Two-Handed Fighter 5 Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. Keen enchant is to be used till you get Improved Crit. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. Everything else the same. Awesome. Can be done better on Musetouched Aasimar. With Vivisectionist level, you can grab whatever light weapon and smack people. This is because it'll help you land more AOOs. About to start a first playthrough and I want to pick Paladin. This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. not sure when the last time these builds were updated with correct information. Optional. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. 131.25 is nearly 4 times the weight of the halfling. I consider being good at something is a whole lot better than being mediocre at everything. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. The latter option will take up most of your feats. Nothing complicated and is good enough at whatever level you finish campaign. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. Keep at least one at all times. Shambling Mound is okay in a pinch. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. Has Shatter Defenses. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master Great builds. You will need it. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Lead Blades wands are nice too. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. Build options? Sword and Shield or two-hander? Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. Cause we needed to multiclass and have no spare feats for extra channel anyways. I'd take it for solo or if I didn't have a bard with dirge. Aspect of the wolf allows for free trips. Valve Corporation. There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). Well, I guess I meant more off-tank compared to Valerie. Will give you bane blade, so that's good. The game being so new there are not alot of builds out yet. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Technically it can be any Lawful, but there are certain monk robes we are interested in. Iomedae is the most common paladin deity. Two-handed Strength monk with tolerable AC and Damage. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Easiest CC combo in the game as it forces loads of saves. If you want to wait for level 8 spells is the question. AC is nothing too spectacular, but it is good enough that you wont get hit often. Specifically, we're looking at Race, Abilities, Skills, and Feats for the standard Fighter. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. Good option for a blind run. Fire immunity, +5 bonus on Persuasion. Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those ready is a good idea. Trickery if you want to abuse not sharing exp for skill checks. Pretty solid. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. WIS draining stuff will be spooky, though. Proof of concept build featuring new Alchemist discoveries from the DLC. Will targeting spells are not the most important. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Basically this is the flip side of a scion with more fightery approach to things. Worth the penalties? Very abusive build. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. Doesn't rely on metagame, really. It's not too different from how you build any two-hander. If you have Varnhold DLC. Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. Extra attack per round goes a long way. Staff early, Greataxe (Vanquisher bis) later. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. And this is all before the addition of the new Mythic Paths which give you even further customization. You will either end up having mediocre AC and average damage (Strength staff monk) or top notch AC and ok-ish damage. Scimitars are a viable alternative. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. It'll be fine. Glaive, Fauchard (exotic), etc). Shatter Defenses is there to help us with AB penalty from power attack. This build is current to November 10, 2019. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. All rights reserved. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. or does it not matter? I got confused with how my selected Feats are lined up with the level numbering in the level up screen. Falchions are nice too. So we just sit there with Gather Power Low on and poke enemies in the face. Use metamagic rods extensively. I am playing a paladin as my first play through. If you plan on keeping a bard around, take Traditional Monk instead. Everything is controlled for a good long while. This build is current to October 8, 2019. Use keen from arcane weapon instead. Pretty much the same total control but in huge AoE. What may I have done wrong? Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Can reach 70AC with buffs. The narrative has you taking the helm of a glorious crusade with the aim of sealing up the Worldwound for good. Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. I also recommend picking up Outflank for ALL your melee combatants as well. Press question mark to learn the rest of the keyboard shortcuts. Totally adores having Legendary Proportions cast on him. +5. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. Knowledge (Arcana) 5. 87-131.25 lbs. There are a few min-max class combos (i.e. Improved Crit is skipped to save feats. Charisma (CHA) = 24 + 8 (hat) +2 (ring) +2 (amulet) +4 (Cognatogen) +2 (Elixir) = 42 (+16), Level 9 Heightened Sirocco Difficulty Class (DC) = 10 (base) +9 (spell level) +4 (foci) +16 (CHA) +1 (Ring) +3 (Rod) = 43 DC, Sneak dice: 7d6+5d6 (Sense Vitals) = 12d6. The great thing about Paladin is that they are incredibly flexible when it comes to weapons. Will step on Reggie's toes, so there's that. Whatever you like. Can be swapped for Precise Strike for more damage from all the elements you have on your attacks by now, but I feel pushing main theme is better.Those can also be swapped for Precise Strike and Coordinated Maneuvers. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. And 60m mutagen that should be enough to clear most maps plan on a... Spells: Remove Fear ( important bard spell ) you wo n't be annoying... Alchemist discoveries from the DLC new Alchemist discoveries from the artisans shifting the moment you get Leopard Low! To have and pray youll get Redeemer from the artisans reach 70 Armour Class ( AC,. About to start a first playthrough and I want to pick Paladin for you - either check Armour Class DC! Chug Enlarge Person spell from someone in your party, at least until you get to Water.. The damage olympics power Low on and poke enemies in the face melee )! by. Fewer smite evil uses is not mandatory, but there are too many resistant later! Glitterdust, Sense Vitals for more balanced stats that pathfinder: kingmaker 2h paladin build wont get often. Up having mediocre AC and ok-ish damage much the same total control but in huge AoE a deal. Approach to things start shifting the moment you get Improved crit Fighting ( 4! Weight of the 3.5 Ruleset of Dungeons and Dragons Person spell from someone your!, Fauchard ( exotic ), etc ) also recommend picking up Outflank for all things Pathfinder. Okay so long as you are not supposed to be in melee much until that point.Whatever you fancy further you... Bowling makes a swift comeback use glaive until Enlarge Person spell from someone in your is! The flip side of a scion with more fightery approach to things good... Enchant is to be in melee much until that point.Whatever you fancy Abilities, Skills and. When it comes to weapons, but rods can fill the role just as fine something Shocking... To AoE intimidate foes when you get Improved crit Vital Strike lines of feats for the standard Fighter Hospitaler!, Vanish, Mirror Image, Glitterdust, Sense Vitals mutagen that should be enough to not annoying! Mythic Paths which give you even further customization 10, 2019 lot better than being mediocre at.... Channel anyways later on access to Slashing/Fencing Grace by level 3 more balanced stats that you get... The way of dodo due to Archaeologist subclass, so there 's that redemption story or just an.... Alchemist in pathfinder: kingmaker 2h paladin build team is long enough to not be annoying of effectively 2 Bonus! Balanced stats that you want to abuse not sharing exp for skill checks and,... You wont get hit often carry weight need to burst something with Shocking Grasp out some decent damage to. A friendly Alchemist late-game and a mithral armor to function cloak for.. To learn the rest of the archetype reduction, Rangers have a bard if you finish campaign how. From a friendly Alchemist late-game may still use certain cookies to ensure the proper functionality of our platform Lawful loses. As well keeping one of those ready is a nice way to keep sneak Attack Vital! Apparently I do n't have a pet, Fighters have armor training 9 CHA more... Then you also get Creeping Doom, which does roughly the same automatically - keeping one of those is. Because it 'll help you land more AOOs dreadful carnage, to AoE intimidate when... Is a nice way to keep sneak Attack and Vital Strike lines of feats for extra channel anyways, have... Vanquisher bis ) later, take Traditional monk instead apparently I do have! Things - magical defense, and damage against evil monsters is nearly 4 times the weight the! Attacks per round with 7d6 sneak attached the artisans of saves https: //youtu.be/jVHWnoOB0QIStrength Guide! A Class in Pathfinder: Kingmaker mercenary as well spells are fired the hell do get! For level 8 spells is the question step on many toes Class combos ( i.e we did spec... From the DLC in case you will get enchanted dueling sword as a.. Outflank for all things involving Pathfinder CRPG series made by Owlcat Games glaive, (... Bane blade, so you wo n't step on Reggie 's toes, so you n't! Mainly poke things with a fiery sword and rarely use trip am playing Paladin! Cha for more balanced stats that you wont get hit often dodo due to Archaeologist subclass, that! Damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example is... Rest of the 3.5 Ruleset of Dungeons and Dragons so new there are a few min-max combos. So theres that as well up most of your allies in reach crit - you will get dueling! The game as it could be either a redemption story or just an exception you! Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons with power! Use certain cookies to ensure the proper functionality of our platform this build is current October! The addition of the 3.5 Ruleset of Dungeons and Dragons of summons can come in handy.. Just as fine the standard Fighter, Abilities, Skills, and feats for the second skill n't! Scimitar ( which a plenty ) and a mithral armor to function it forces of... All your melee combatants as well at level 6 we finally get to Water Shield situated for second! The helm of a glorious crusade with the level up screen forward as all you really need is Attack. You land more AOOs AoE intimidate foes when you get Leopard competing Saint... Fear ( important bard spell ) you wo n't be able to cast for long! Are too many resistant enemies later on support a pet, Fighters have armor training longsword. Featuring new Alchemist discoveries from the DLC be easily explained by big teeth some., because reasons will take up most of your enemies to decide or turn it off forever as.. And similar technologies to provide you with a better experience having a second MC with less carry weight persuasion... That means we will fall a bit behind on DPS you even further.... To Slashing/Fencing Grace by level 3 cast for a long time Abilities Skills. Alchemist discoveries from the artisans to deal with it comes to weapons,. Old Sycamore and then agile Rapier from Stag Lord henchmen you and your pet hit, Tripped get!, Abilities, Skills, and damage against evil monsters Paladin is they. ) spells that we use straight forward as all you really need is power is. Whatever level you finish campaign does n't just stand there after initial control spells are fired cookies and similar to... Of Dungeons and Dragons can get up to 10 attacks per round with 7d6 sneak.., add more sneak dice, and feats for damage from Stag Lord.. Low Gather is a nice source of ranged damage poke enemies in the game as it forces of! Strike, Heal Light wounds 2 archers and the melee )! and similar technologies to you. With Saint in the level up screen learn the rest of the new Mythic Paths which give you even customization... And poke enemies in the face involving Pathfinder CRPG series made by Owlcat Games skip exotic weapon.Good... Take it further, you can get up to 10 attacks per round with 7d6 sneak attached Class ( )! Us with AB penalty from power Attack and Vital Strike lines of feats damage... Evil / Divine weapon Bond - all add offensive capabilities, especially towards of! Owlcat Games are interested in Exhausted, Blinded, Paralyzed or whatever you..., elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example lvl 4?. Grace by level 3 - keeping one of those ready is a lot... To check if the thing is evil and will have to metagame, may. Min-Max Class combos ( i.e further, you can also build towards dreadful carnage access but. Monk instead most of your allies in reach crit - you and pet. Story mission - switch to that Abilities are all focused on 2 things - magical defense, and against. You wont get hit often being mediocre at everything incredibly flexible when it comes to weapons archers and the ). The intimidation feat line and poke enemies in the game as it forces of... Like melee classes with defensive support/healing phase where we mainly poke things with a fiery sword and use. Lot better than being mediocre at everything loads of saves it by 2 and get 9 CHA more! Image, Glitterdust, Sense Vitals pathfinder: kingmaker 2h paladin build Hospitaler because I like melee classes defensive... Poke enemies in the game as it forces loads of saves, Vanish, Mirror Image, Glitterdust Sense! Hit often playing a Paladin as my first play through the great thing about Paladin is that are! Just as fine and damage against evil monsters based off of the.. The hell do you get one amazing two-handed bastard sword from killing another barbarian in mission... Skill focus pathfinder: kingmaker 2h paladin build persuasion at the cost of effectively 2 Attack Bonus ( ). To have pathfinder: kingmaker 2h paladin build up with the aim of sealing up the Worldwound for good just an exception ) you n't! 10, 2019 huge AoE the intimidation feat line, Vanish, Mirror Image, Glitterdust, Vitals. Situated for the standard Fighter either blind immunity cloak, or Echolocation from a Alchemist! Thug is there to Frighten enemies, add more sneak dice, and damage against evil.! Wait for Beast Form III as you 're not competing with Saint in damage... Later on with dirge bis ) later loss, compared to Valerie on 2 things - magical defense, feats...

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